Unity Course Update #2
Hello again!
Fly your spaceship to the green platform |
I built this game by following a tutorial, so the finished product feels pretty similar to the original. But the level design and some of the fine-tuning of the mechanics were my own decisions.
I learned about changing the FOV of the camera, using lights, the prefab hierarchy, using audio clips, materials, and a bunch of other stuff. Thought it's surface-level knowledge for now, I'm sure my knowledge will get deeper with time.
Some of the walls move |
Also, I can use version control now! I'm currently using Sourcetree, and I'm sure there's a way to make it jive with Github; I'll figure that out later I suppose. Here's a link to my Github repo for this project, if you'd like to check out the code.
It's been really fun to commit changes and keep track over everything I did. I know a lot of people find that boring, but I like getting to summarize my work and get that tiny high from making progress.
Not to brag, but I'm pretty good at the game |
In total, it took my 10 days to make this project. With the knowledge I've gained and the hours of videos watched, I think I could probably produce something similar in half that time now. I might have mentioned in a previous post that I joined a game jam; it ends tomorrow, but this project fits the theme, so I thought I'd submit it, noting that I used a tutorial to make it. It's a beginner's jam, so I think that will be a welcome gesture.
In case you missed the link, you can play the game here.
Next up is a "rails shooter" game. That always makes me think of Pokemon Snap, a wonderful old game for the N64 about taking pictures (They're making a new one, by the way). I don't think this game will be anything like that, though!
Until next time,
Christian
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