Posts

Unity Course Update #2

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Hello again! I'm now ~35% of the way through my course, and I've finished another project! Here's  Project Boost : Fly your spaceship to the green platform I built this game by following a tutorial, so the finished product feels pretty similar to the original. But the level design and some of the fine-tuning of the mechanics were my own decisions. I learned about changing the FOV of the camera, using lights, the prefab hierarchy, using audio clips, materials, and a bunch of other stuff. Thought it's surface-level knowledge for now, I'm sure my knowledge will get deeper with time. Some of the walls move I'm still learning a lot about making very clear code that is self-contained and easy to read; I have especially learned to keep any particular method from doing too much. Also, I can use version control now! I'm currently using Sourcetree, and I'm sure there's a way to make it jive with Github; I'll figure that out later I suppose.  Here's a l

Unity Course Update

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 Hello! I'm about 20% of the way through the Unity course I'm working through right now, and I just finished a project called "Terminal Hacker." I basically just followed along with the tutorial for this one--I came up with the names of some Nintendo characters, but that's about all I contributed!  But I got a better feel for C# and how it's used in Unity, I used Visual Studio for the first time, and I played around with Unity's debug mode. C# seems similar enough to Java that most of my prior knowledge there is carrying over. I also learned about enums. In the past, I've used strings to store things like gamestate; in this project, we used an enum, and I really like that better. It makes it harder to accidentally use the wrong value (i.e., storing "gamestarted" in the string by accident when it should have been "gamestart"). I enjoyed this project, and it's been fun getting a little bit of peer review and seeing other people&#

Josiah and the Singin' Woods is finished!

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Huzzah! My first rhythm game and second major project using PICO-8 is finished! Since my last update, I've added a title screen, an ending and score screen, and a difficulty meter (the stars at the top right do something now!). I also made some tweaks based on the completely voluntary playtests that I totally didn't force my friends to do. Here's a 3-minute overview of the way I structured the code and some of the functionality as well: This game's inspiration came from many sources. I have always loved old American folk music, so when I found this song, Bury Me Beneath the Willow, it inspired the whole theme of this game! Here's the version that I ended up liking the most, if you'd like to give it a listen: I also really love Dance Dance Revolution , one of the greatest rhythm games of all time, and it's inspiration is pretty obvious in the project. Rhythm Heaven is a game for the Nintendo DS that helped inspire this project as well, though I've never

Rhythm Game Update #1

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 Hey, Here's the first of a series of updates about a relaxing rhythm game I'm developing. I'm still working on a name, so for now it's "Josiah and the Swingin' Swamp [working title]". I'm using PICO-8 , a fantasy console similar to the NES or Gameboy Color, to develop this game. It's two weeks into development right now, with about three more weeks to go. Here's the video with a bit of gameplay at the end: Here's a little preview of the music: Thanks for reading and watching! Christian